![]() Removed the “experimental optimized shadow rendering” toggle. The game now adjusts shadow alpha based on the vertical distance between the shadow plane used for drawing projections and the projection source. This fixes shadows not being applied to geometry below the z position of the tile. The game now uses tiledata bounding box to determine lower clip of shadow volumes. This (beyond improving performance) alleviates issues with shadows sometimes being cut off in odd places (and similar). Shadow and beam volumes now use their own unique shaders.įixed a number of other shadow rendering issues by doing view frustrum clipping in the vertex shaders. The old approach can be restored with using "shadowfliporder 1" in the console. It does not fix every issue, however, and in rare cases, some issues may become more apparent - but all in all, the benefits should outweigh the drawbacks. Reduced buffer transfers related to rendering shadows (perf+)įixed some common shadow rendering issues related to "behind" stencil tests. Greatly reduced the amount of CPU time spent on rendering shadows (50-90% less) by moving more work to the shaders and just doing things more intelligently. Many improvements have been made to the rendering and shadows engine: Nwscript.nss: Minor text/documentation updates. ResMan: Fixed RESTYPE_JUI having the wrong ID, and added to nwscript.nss. Nui/Scriptable UI: Fixed combo() widget not decoding UTF8 correctly. Renderer: Fixed SetTextureOverride() not working for custom content. This build is following the beta build from last week, and includes the following changes on top of it: More than 100 fixes | Many other new features, script commands & fixes Scriptable UI | Module authors can now create custom UI panels!Īpple M1 support | Owners of Apple M1 devices now will have a much better experience playing NWN:EE! New Curated Content | Play as a drow in Markus Schlegel’s campaign, A Hunt Through The Dark Renderer | Significant performance improvements & better shadows Yesterday we released Patch 8193.32 for Neverwinter Nights: Enhanced Edition! This update brings dozens of bug fixes and new features- including some exciting updates for content creators! Curated community content is also getting a new addition: A Hunt Through The Dark, by Markus Schlegel! ![]() Greetings, Neverwinter Nights players and modders! Remember to add keywords if your query is a specific one. To aid in ease-of-use and save everyone some time, we have link search filters for the community to use. If you want to help out and learn the ropes of moderating, please send us a message. It is almost essential that you are experienced with NWN1, NWN2, and NWO, as you will have to enforce spoiler tags. ![]() This is a small sub, so first-timers would be more suited than power-mods. (/other) This is a spoiler.Īt the moment this sub is look for volunteers to help us moderate. Yellow spoiler tags are for any other content: Orange spoiler tags are for Neverwinter Online: Red spoiler tags are for Neverwinter Nights 2: To add a spoiler tag use the appropriate code in your comments:īlack spoiler tags are for Neverwinter Nights 1: Please add spoiler tags if you're talking about the events of the game.
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